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 minimax optimal regret





Nearly Minimax Optimal Regret for Multinomial Logistic Bandit

Neural Information Processing Systems

In this paper, we study the contextual multinomial logit (MNL) bandit problem in which a learning agent sequentially selects an assortment based on contextual information, and user feedback follows an MNL choice model.There has been a significant discrepancy between lower and upper regret bounds, particularly regarding the maximum assortment size K . Additionally, the variation in reward structures between these bounds complicates the quest for optimality. Under uniform rewards, where all items have the same expected reward, we establish a regret lower bound of \Omega(d\sqrt{\smash[b]{T/K}}) and propose a constant-time algorithm, OFU-MNL, that achieves a matching upper bound of \tilde{\mathcal{O}}(d\sqrt{\smash[b]{T/K}}) . We also provide instance-dependent minimax regret bounds under uniform rewards.Under non-uniform rewards, we prove a lower bound of \Omega(d\sqrt{T}) and an upper bound of \tilde{\mathcal{O}}(d\sqrt{T}), also achievable by OFU-MNL . Our empirical studies support these theoretical findings.


Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path

arXiv.org Machine Learning

We study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal O}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $\Omega(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal.


On Regret with Multiple Best Arms

arXiv.org Machine Learning

We study a regret minimization problem with the existence of multiple best/near-optimal arms in the multi-armed bandit setting. We consider the case when the number of arms/actions is comparable or much larger than the time horizon, and make no assumptions about the structure of the bandit instance. Our goal is to design algorithms that can automatically adapt to the unknown hardness of the problem, i.e., the number of best arms. Our setting captures many modern applications of bandit algorithms where the action space is enormous and the information about the underlying instance/structure is unavailable. We first propose an adaptive algorithm that is agnostic to the hardness level and theoretically derive its regret bound. We then prove a lower bound for our problem setting, which indicates: (1) no algorithm can be minimax optimal simultaneously over all hardness levels; and (2) our algorithm achieves a rate function that is Pareto optimal. With additional knowledge of the expected reward of the best arm, we propose another adaptive algorithm that is minimax optimal, up to polylog factors, over all hardness levels. Experimental results confirm our theoretical guarantees and show advantages of our algorithms over the previous state-of-the-art.


Minimax Optimal Algorithms for Adversarial Bandit Problem with Multiple Plays

arXiv.org Artificial Intelligence

We investigate the adversarial bandit problem with multiple plays under semi-bandit feedback. We introduce a highly efficient algorithm that asymptotically achieves the performance of the best switching $m$-arm strategy with minimax optimal regret bounds. To construct our algorithm, we introduce a new expert advice algorithm for the multiple-play setting. By using our expert advice algorithm, we additionally improve the best-known high-probability bound for the multi-play setting by $O(\sqrt{m})$. Our results are guaranteed to hold in an individual sequence manner since we have no statistical assumption on the bandit arm gains. Through an extensive set of experiments involving synthetic and real data, we demonstrate significant performance gains achieved by the proposed algorithm with respect to the state-of-the-art algorithms.